Information Architecture

Why can nobody find anything on your site?

2 problems

4 parts

5 people

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Two different problems get called the same thing, and they have different fixes.

Findability is whether someone can locate what they came for. They know the thing exists. They want the returns policy, the pricing, the phone number. When it fails, it's a labelling and navigation problem: the thing is there, under a name nobody would search for, three levels deeper than anyone will go.

Discoverability is whether someone finds what they didn't know to ask for. They came for one thing and never learn you do the other four. When it fails, it's a structure and cross-linking problem, and it costs you more, because nobody complains about it. They just leave believing you do less than you do.

The test that separates them: ask five people to find one specific page. If they all get there slowly, that's findability. If they all get there and none of them noticed the three related things on the way, that's discoverability.

Your visitors can't find things, and neither can your own team.

Someone comes for one thing and leaves knowing you do the other four, because the structure finally matches how people actually look.

Findability and discoverability, side by side.

FindabilityDiscoverability
The question it answersCan someone locate what they came for?Can they find what they didn't know to ask for?
What's actually brokenLabelling and navigationStructure and cross-linking
Who noticesThe visitor, who knows the thing existsNobody complains, they just leave
The five-person testEveryone gets there, but slowlyEveryone gets there and misses the three related things

What information architecture actually is.

  • A content model. The shapes your content actually has: what a service is, what a case study is, what fields each one carries, and how they relate. It's the part that decides whether "every case study in healthcare, most recent first" is a query or a page somebody maintains by hand.
  • A taxonomy. The words you use for categories, chosen because your audience uses them rather than because your team does. A controlled vocabulary, so the same concept isn't filed under three names by three people.
  • Navigation. What appears in the menu, what doesn't, and in what order. It's downstream of the content model and the taxonomy, not a substitute for them.
  • Governance. Who can add a category, who decides where new things go, and what happens when nobody decides. Without it, structure decays within a year of launch and everyone blames the CMS.

What we actually do.

  • Talk to the people who use the site, not only to the people who own it.
  • Model the content, so structure comes from what the content is rather than from what the menu can fit.
  • Build the taxonomy from the words your audience actually uses, tested rather than assumed.
  • Design the navigation from the model, and say plainly what doesn't belong in it.
  • Write the governance rules down, because that's what makes it survive contact with a busy quarter.

When information architecture isn't your problem.

A small site with a copy problem

If the site is small and the real problem is the writing, this isn't your issue. Ten pages that nobody understands is a messaging problem, not a structure one.

Structure you don't need yet

If you have no content problem yet, don't buy structure ahead of need. Come back when the sprawl is real, not before.

A new sitemap diagram

Information architecture isn't a picture of the menu. Rearrange the navigation without a content model and a taxonomy underneath, and you've just moved the problem around.

What information architecture costs.

Content strategy engagements start at $10,000.

If it's a different problem.

Content strategy

Content audit

CMS migration

What people usually ask.

You'll know why people can't find things, and what to change.

Whether it's findability or discoverability, you'll know which problem you have and what fixing it involves.

Findability and discoverability are different problems. We tell you which one you've got.